100 Words on Design
  Statement of the Eames Design Process , Charles and Ray Eames

Statement of the Eames Design Process, Charles and Ray Eames

Design is the process of making choices in order to produce an intended outcome. Making choices can manifest themselves in a variety of forms including the medium, message, the experience, internal and external structures like websites and digital products, typography, hierarchy, composition, color choice, etc. Like the choices, the outcomes can encompass a broad range of actions including to educate, inform, empathize, delight, move, incite, etc. Design is both an act of observation and action. Design can both identify the problem and offer the solution. As the definition of design expands, the roles and responsibilities of the designer also expand.

This year I am teaching Design Criticism which is a lecture class that hasn’t been offered before in our curriculum. We have a lean faculty that typically does not allow for us to teach specialized interests and electives. We are mostly tasked with teaching the fundamentals of design where not many of our classes expand into subjects that are on the fringes of design or might be considered to be more experimental; though that is changing. Slowly, but it is changing. We have added more collaborative based studio courses where design students are partnering up with engineers, interior designers, business students, and marketing majors to reflect how the profession is changing.

This Design Criticism course is a reflection of our efforts to challenge students in subjects that aren’t typically considered design related. As a central part of this class, students will be required to write as a medium in which to create, criticize, and formulate and synthesize ideas. 

Their first writing assignment was to write exactly 100 words on design; in a way, creating their own definition of design. The responses were varied. Some were expected while I could tell many of the students were really approaching this assignment like a design student—dissecting holistic ideas and presenting them in an order that made sense.

I took some short-hand notes on some of the ideas that my students came up with for the writing assignment:

Design as a process 
Design as an experience
Everything is design
Design is full of paradoxes
Making ideas tangible
No right way
More than making things look nice
Design is a belief
Connects people
Art in the real world
Encompasses many concentrations (interior, graphic, product, etc.
Make sense of the world
Create order
More than a logo
No boundaries
Design is a plan
Design is a machine
Design is the why
Living and evolving
Blend of practical, aesthetics and distinct
Communicating so an audience understands
Universal language
Translating an idea built from the foundation of question, answer and expression

I challenge you to write 100 words on design. If you do, please share. I would love to give it a read.

Jake Dugard
Shitty First Drafts

Writing is difficult. Writing something worthwhile is some other monster completely. One day though, I will sit down and write something that I’m proud of. Something that will resonate with people. It will be honest, true, and memorable.

But for now, writing mostly resembles wading through a shallow swamp. The water is low enough to walk, but the steps are slow, awkward, and it smells like shit.

The title of this post was borrowed from a piece of writing I recently reread by an author that I’ve admired for a decade now, Anne Lamott. In her book Bird by Bird, she admits the real struggles that she has writing and the only way around that is by simply writing. Lamott writes: 

So I'd start writing without reigning myself in. It was almost just typing, just making my fingers move. And the writing would be terrible.

After letting herself vomit her brains on the page, she would step back, then edit, then write, then edit, write, edit, and so on.

Write > Edit > Write > Edit > Write > Edit > Write > Edit

Relaunching this blog, I was adamant about writing more without being paralyzed by fears of imperfection. I post this in hopes that with a good bit of time writing and editing that both my writing and design will improve, but for now, I'm ok with this being a shitty first draft.

Photo by Tomo Nogi on Unsplash

(Design) Awards are Stupid

Comedy legend Jerry Seinfeld accepted an award in 2007 with a speech that made its rounds on the internet. He spent five minutes denouncing awards and their perceived value. His speech can be summed up with one sentence: “Awards are stupid!”

I can’t argue with that. I imagine many of us within the design community feel that way as well. Design can be a highly subjective field. What is aesthetically pleasing to one person might be misunderstood or repulsive to another. On top of the subjectivity of aesthetics, the judging process seems to be very shallow for practical reasons like time and/or understanding the goals of the project. Save a few competitions, I would imagine most of the time, judging happens on a hasty, visual level.

In Michael Bierut’s Seventy-Nine Short Essays on Design, Bierut explains (almost tongue in cheek) that becoming famous as a designer is as easy as following a few easy guidelines. He writes:

Enter only the kind of pieces that win in design competitions. For the record, the kinds of things that win in design competitions are cool-looking projects that solve easily understandable problems… Don’t be tempted by competitions that invite you to fill out long forms describing the problem, the client, the market situation, the strategy, and so forth. Very few of the judges read them.

Beirut’s first rule is sadly a very practical argument for submitting work into competitions despite the design actually addressing the problems that it was intended to in the first place because in most cases, it does not matter.

Design is not always quantifiable. As a teacher, I often find one of the most challenging aspects of the job to be grading. Distilling something that is abstract and visual into something that is as precise as a number is quite difficult. Unfortunately good grades and winning awards can be a litmus test for a lot students and/or designers.

There are negative side effects to producing work with the wrong purpose. Designing for an award or a grade can turn our work for a particular audience into work for our peers. This practice often times leads to work that constantly borrows from other contemporary designers which turns our industry into a mechanism that churns out sameness. What a boring world!

Interestingly enough in Seinfeld’s speech, he goes on to say what I think is the funniest bit in the whole speech: “…if I hadn’t already won all of these awards, I would not be talking like this.” This is extremely funny because it is true. I follow many designers who I look up to denounce awards as pointless, incestous and a waste of money. I agree with that to a certain degree, but they are a necessary evil for many (including myself). In an increasingly competitive field, anything to separate you from others becomes imperative. As a tenure-track professor, one of the areas of where I can prove my worth to the school is peer review. One of the most common ways to do this as a designer is to enter competitions — and win.

A few months back I entered into Print’s competition the Regional Design Awards. I forgot about it for the longest time and then out of the blue received an email in my inbox. I immediately smiled because the subject line read “Congratulations…” There is something quite intoxicating when other designers, especially those that you look up to, approve your work.

This got me thinking.

As a designer, as a human, we crave approval and affirmation — especially from our peers. Is there a way that this can look different than how it looks now? Does it have to be a formal and gimmicky competition with exorbitant entry fees? Or is there another way that we can affirm one another in what we do? On the flip side of that, does it have to be through an often shallow platform like Instagram or Dribbble where the only discourse happens in a tap of the heart icon?

Is there a place in the middle where the dialogue of making meaningful work can happen? Where feedback elevates the work and the profession as a whole?

If not, let’s build one.

More Bad Ideas Please

“The problem is that you can't have good ideas unless you're willing to generate a lot of bad ones.” —Seth Godin

Ever since I can remember, I have enjoyed writing. I grew up making comics and stories. At some point in my life, something clicked, but not in a good way. I became a paralyzed perfectionist. (As a testament to this, I am currently fighting the urge to delete this and go home.)

I have a ton of notes saved on my phone of ideas and writings that I hope to come back to, but I never do. They stay there as headstones of a past thought.

This upcoming Fall I am teaching a course on design criticism. My students will be tasked with writing a lot more about design. I can’t challenge them without challenging myself. 

Going forward with a new platform to share, my hope is that I can share some of my thoughts—be it good or bad.

WritingJake Dugard